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A wandering band of crooks
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Poster:d_kaine
Date:2008-06-13 20:56
Subject:I.....
Security:Public

Have my books :P

Dragonborn Cleric. Worships Bahamut. Equal parts healing and fighting. Basically what you all probably imagined me playing.

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Poster:santovendetta
Date:2008-04-29 21:50
Subject:
Security:Public

1st day of Farrow, Year of the Dimming Sun

Much can happen in a day. Since I last wrote I was teamed up with the man and hobgoblin I wrote about last time, in addition there was an elven scout and a human man, he called himself a necromancer so of course I was nervous at first but he turned out to be quite friendly. We were sent out to investigate one of the cubes. I was able to see Pelor's teachings in action, two of my companions were destroyed by their lust for gold and magic. I was at least able to give one a proper funeral, I can only pray his soul will find its way to Pelor. The other simply vanished without a trace. My two remaining companions wasted no time in dividing up his possessions. The hobgoblin warrior honestly frightens me. He seems like a nice enough man but men drop like flys around him. The way he watches me, it's like he's expecting me to fall at any moment.

Today's Meditation: When the heavens are cloudy the earth must shine more brightly.


6th day of Farrow, Year of the Dimming Sun

Watching my companions quench their thirst on the water I conjured for them I actually became jealous. I know it is absurd, but they appeared so satisfied when they defeated the thirst of the desert. I don't even feel the thirst, I don't feel the heat of the desert sun, I don't feel the hunger of my long journey. I have lost some of the most basic elements of my humanity. I still feel weary though, often weary. So what am I? I suppose I am a tool, an instrument of Pelor used to achieve an end I cannot see and perhaps could not understand.

Today's Meditation: Servitude is only shameful when the ends are something to be ashamed of.

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Poster:santovendetta
Date:2008-04-24 19:19
Subject:The Life and Times of Simon Constance
Security:Public

So I decided to write a journal from the point of view of my character, here's the first few entries.

The 15th day of Aubertine, Year of the Dimming Sun:

I passed through the town of Oakridge today, my last stop before the Dwarven lands. I saw some children digging through the trash, brother and sister I think, refugees by their appearance. When I approached them the boy clutched his discarded apple core like a wild dog guarding a prize, I believe he actually growled at me. What times are these that our children are reduced to beasts? The girl though, she looked at me with tears filling her little eyes and asked me “are you an angel? Have you come to take us to mommy and daddy?”. I stood there, unsure of what answer one man could possibly give to that. Eventually I managed to calm down the boy and with my last few coins sat down and bought them a decent meal. The boy shoveled meat into his mouth like a man four times his size, I wondered how such a little belly can hold it all. The girl, the sweetest thing offered to share with me. I declined of course. It's been so long since I've been hungry, I've actually forgotten what it feels like and even worse, what it can do to a person over time. Hunger turned a boy into an animal but made a little girl's light burn brighter than ever in the growing dark. I wish there was more I could do for them, but I have a larger mission to destroy source of their misery. It is not enough to put a cold cloth on a fever, you must first remove the bad blood that caused it.

Today's meditation: The sun is beautiful from afar but the closer you move towards it the more suffering you find.



The 17th day of Aubertine, year of the Dimming Sun

Yesterday was a day of uneventful walking, today however had some excitement. A gang of bandits attempted to rob me. I think they have have been rather disappointed had they succeeded, I really have nothing worth taking. Well, I suppose they were disappointed in failure too. As Pelor decreeded, no axe shall cut the flesh of his true servants and in his name I rained Pelor's Love down on them until they could fight no more. As their bones cracked under my mace I began to think about that boy in Oakridge, will this be his future? To rob men on a roadside until one without mercy bests him. Desperate times breed desperate men. Well I'm on dwarven patrolled roads no so I do not anticipate any further problems.

Today's meditation: Pelor gave us manner in the wilderness, sadly it seems many have declined his generous gift.



The 20th day of Aubertine, year of the Dimming Sun

I've been in the city for half a day now, I've noticed my glow produces the most ghastly shadows on the walls of a dwarven hold so I've surpressed it. Besides, I don't think the dwarves liked the bright light anyway. Although there are few dwarves around anyway, the shops are all closed up, the men are off to war and the women hide their children when I pass by. I'm not certain if they are just scared or if they are scared of me. This place is so dim and lonely, Pelor's presence has never felt weaker in me.

Today's meditation: It is always darkest before the dawn.




The 21st day of Aubertine, year of the Dimming Sun

The dwarves have gathered all the able warriors in one spot. No one has said it but I believe I've been conscripted. My mission remains unchanged, I will stop Hextor. If this furthers my goals I will go along with it, otherwises I am out. Two new faces just entered, a hobgoblin, I'm surprised they let him in and a human man. The goblin man holds his shoulders heavy, it appears death follows him everywhere, from the look of his flail there's as much in front of him as in back. There's something trustworthy about the human man, Pelor's light hits him particularly hard, it could be a sign.

Today's meditation: The sun's light reflects off everything.

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Poster:chronaz
Date:2008-01-17 00:51
Subject:D&D campaign
Security:Public

What is the current thinking for the premise behind the campaign? And what is everyone looking at for their character, RP-wise?

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Poster:kaldor
Date:2007-09-28 19:45
Subject:More Scheduling
Security:Public

Well, since october is almost here, and that means several of us are going to have new schedules i'm just checking to make sure that wednesdays are still good, or maybe we want a different day. My new schedule will be
Mondays: free after Noon
Tuesdays: free all day
Wednesday: Free after Noon
Thursday: Free after 3
Friday: free after 2

seems like wednesdays should still be good, just want to make sure though

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Poster:kaldor
Date:2007-09-06 17:22
Subject:Scheduling
Security:Public

Okay, so now that most folk have started school again, i was wondering if everyone who wants to keep on playing Burning Wheel, or whatever game, could post their availability. That way we can know who'll be available on what days, and if there feels like to many people for one campaign then maybe we can have multiple days with more than one game going...because from last count i think there will be like 10 or so of us who had interest in playing during the school year.
That's all i got.

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Poster:santovendetta
Date:2007-07-07 10:52
Subject:
Security:Public

Random idea just popped into my head, we've never done a hong kong blood opera style of game which I think could be really fun. For lack of a better system I'd use GURPs modified to be faster or M&M modified to be bloodier, because lets face it the protagonists of those movies are low level superheroes.

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Poster:chronaz
Date:2007-07-02 17:47
Subject:
Security:Public

Name: Frederick von Quinten
Stock: Man
Age: 32
Lifepaths: Born Noble, Page, Squire, Knight, Captain

Story: Born into a minor branch of the ruling von Quinten family, Frederick had no significant prospects of lordship or rule. Instead he went into military life, becoming a knight and then a captain, and established a notable reputation for himself as a war hero and successful commander. Returning to Carjesa to find the noble class of the city seemingly wiped out, Frederick had no choice but to assume leadership of the refugees as acting king-in-exile.

Beliefs:
1) If it can be done, I can do it.
2) The nobles of Carjesa have been wiped out, making me the rightful king.
3) The orcs must be defeated and Carjesa retaken at all costs. //Did we decide if they had just razed the city or were occupying it?

Instincts:
1) Draw my weapon at the first sign of danger.
2) Always assume command.
3) Stand between the enemy and those weaker than myself.

Traits:
Mark of Privilege
Sworn Homage
Savvy
Booming Voice
Inspirational

Relevant resources:
Squire (Patsy, his info will follow when I finish it)
2D reputation (war hero)
1D affiliation (nobles of the region)

Above-average skills:
Lance G4
Conspicuous B5
Oratory B5

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Poster:santovendetta
Date:2007-07-01 17:29
Subject:
Security:Public

Everyone please post your character info, BITs, relationships, reputations, affliations and spells.

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Poster:santovendetta
Date:2006-12-03 11:54
Subject:
Security:Public

Some new traits submitted for your approval, they're about werewolves and who can say no to that? These are very preliminary, I don't even have my books in front of me and any suggestions are very welcome.

Slave to the Moon 3pts

This character bears a terrible curse, once exposed to the light of the full moon they transform into a Great Wolf created by the GM with lifepaths equal to the character's. This wolf is controlled by the GM, but if faced with something the character greatly oppose the player may make a will test ob 2 and the wolf will hesitate for a number of actions equal to the margin of success. Only one such test may be attempted for each action opposed to. Silver weapons are power + 3 against the wolf and all obstacles are +1 in the presence of fresh wolfsbane.

Pricing:
Unnatural Ability +3 pts
Conditions (full moon) -pts
Pain in the Ass +1 pt
Ouch -1 pt

Lord of the Moon 6 pts

This character is a decendent of an ancient clan, a pure-blooded werewolf. Unlike their cursed servents, these creatures are in full control of their transformations. Transforming in the light of the full moon is automatic and voluntary, transformation in other forms of moonlight require an ob 2 will test. The character becomes a Great Wolf created by the player with lifepaths equal to that of the initial character. Although the wolf hears the call of his feral instincts the player has control. Silver weapons are +2 power against them, they are unaffected by wolfsbane.

Pricing:
Unnatural Ability +3 pts
Common Conditions +1 pts
Pain in the Ass + 2 pts

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Poster:santovendetta
Date:2006-08-07 13:08
Subject:
Security:Public

I will be running a game over the school year. First things first, class-wise I am free pretty much all day tuesday, saturday and sunday and after 3 all other days but I will be getting a job and I would like to know which day or days we play as early as possible. There's also the question of what sort of game to play, here are the settings and systems I've considered.

Burning Wheel: A world where dragon overlords and their lackies the orcs have enslaved men and dwarves.

Mutants and Masterminds: A continuation of the one shot I ran, a new group of heros under the command of Mayor Maximoff.

Mutants and Masterminds: Something similar to Godstorm, the players are gods of one civilization of must battle legendary monsters and gods of other pantheons.

Star Wars: I just got back my star wars RPG and while I am not happy with how force powers work (I will change it if we play) I am interested, no setting yet though.

Toon: nothing specific about the setting yet.

Thoughts? Opinions?

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Poster:santovendetta
Date:2006-07-10 19:51
Subject:
Security:Public

http://urdwell.blogspot.com/2006/01/warning-extensive-character-background.html

If no one else I think atleast John will find this interesting. Personally I don't think I'm guilty of this, I don't think my backgrounds have ever gone over two pages and they typically don't detail the character's coolest moments, usually their defeats, strange events or just whatever made them else made them willing and able to join the party as well as giving a glimpse in their personality. I am on the fence about a written character background at the moment, they do give a better understanding of the character but on the other hand the characters where you start out with only a faint idea and it grows organically can be more interesting and endearing in the long term despite it's inconsistencies and rocky early play.

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Poster:santovendetta
Date:2006-07-10 19:26
Subject:Bounty Hunter LP
Security:Public

http://www.burningwheel.org/wiki/index.php?title=Bounty_Hunter

Just figured I'd point this out for those of you playing Men.

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Poster:kaldor
Date:2006-07-09 20:14
Subject:Six Shooter
Security:Public

Sooo...i had to make an account to post this but i think i've come up with fairly decent six shooter mechanics...unless we don't want to use them but...

The IMS would be B3, B5, B7 on a die of fate, 1-3 is I, 4-5 M, and 6 is S.

The VA would be the same as the rifle already in the game. range would be up to around 60 paces or so...
The hit would be the same as that of a bow, in which it's automatically torso, and the attacked character can move it...unless i remembered that wrong.

Firing would take 3 actions to aquire target, 1 to cock, 1 to fire, and then 1 to cock, 1 to fire etc until aquiring a new target. Reloading i think would take 14-18 or so actions because of the opening of the chamber, dumping spent cartrages, then reloading and closing.

in range in cover i suppose in each round you should be able to fire shots equal to your reflex, and the reload and re-aquire would be another round.

If anyone of you like or dislike, or would like to change any of this feel free. I assume that it would fire lead balls jammed onto a cylinder type thing full of gunpowder, so maybe an additional die of fate to see if there is a nice and nasty backfire. but yeah, post your comments

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Poster:flash9891
Date:2006-07-06 03:40
Subject:Trust The Computer! The Computer is Your Friend!
Security:Public

Welcome, gentlemen, and allow me to announce my first ever attempt at GMing an RPG...

...And the subsequent delaying of such. PARANOIA XP is, unfortunately, a very detailed and complex game that disallows its players from creating a character until they get clearance to create a character, the clearance of which can only be bestowed upon them once they have become players with characters. As such, and because I have read the GMing rules as well as the player character rules, I will be willing to give the book to other players interested in playing PARANOIA with me as the GM. You must have ONLY the rules for the player characters read. If you are seen with any kind of knowledge of other rules outside what the players are supposed to know, you WILL be penalized. This is the will of the Ultraviolet! (or is it ultraviolent...)

There are no quickstart rules for Paranoia, and there are no known piracymodeactivate PDFs of the game's rulebooks available to be readily used. Worry not, for The Computer is indeed Your Friend.

You will all be given pregenerated characters. You are encouraged to roleplay these characters. Once you don't not read the rules, you won't not understand what I don't not mean. Happiness is Mandatory. You will find this considerably easier to fulfill due to the excellently-engineered technology that The Computer has bestowed upon us. You will also be allowed as many Happiness-Helping Assisted Living Tablets And Sprays as possible. You are encouraged to take this quantity of drugs and abuse them to your liking; it will make you much Happier.

The primary reason for my delay is not due to laziness: I really wanna GM this game. But I feel I'm not up to the task of explaining the rules to you all in a quick-start form, so by the authority I possess as an Ultraviolet citizen, I am instead opting to allow you Infared-clearance players special promotion to clearance RED to allow you to read the player rules. This promotion will last as long as you choose to play Paranoia with me, with demotion and brainscrubbing for all who wish to return to the terribly bad living quality of the Infared and stop being Troubleshooters in loyal service to The Computer.

I feel the transition from other (non-fun) RPG systems to PARANOIA has the potential to be a difficult process, even for a temporary campaign, but as an Ultraviolet-clearance citizen I am allowed to say such things. You are not. Therefore, it will also be Mandatory for the transition to Paranoia to be absolutely delightful! As such, you will all have fun playing Paranoia, because frowning is considered insubordination, and can be punished with Fines and the prospect of an accusation of Treason.

Enjoy your apple.

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Poster:santovendetta
Date:2006-06-25 01:36
Subject:
Security:Public

I have figured it out, White Wolf hates trees. It has nothing to do with gaming, they started off as a club devoted to tree hating and then one time during their daily discussion on how they can punish trees they came up with the idea to publish game books. This explains the 150+ of backstory in Vampire before they can tell you a single rule and it explains the great, poorly written lengths they take in explaining the game. An example is in order from the Exalted 2nd edition quickstart rules: Each type of damage is recorded differently. Bashing damage heals first, lethal heals second, and aggravated heals last, so it is important to keep the bashing damage near the bottom of the chart, the lethal in the middle and the aggravated at the top. Bashing damage is marked with a slash, as in the example below:
0 [/]
Lethal damage is marked with an X and pushes down any previous level of bashing damage, like so:

0 [X]
1 [/]
Aggravated damage is marked with a large asterisk and pushes down any previous levels of bashing or lethal damage, as follows:
0 [*]
1 [X][/]
....

Now why would they do this? The damage is marked in boxes so if you need to keep them seperate any rational thinking person would mark them with B, L and A (much like it is for the coresponding damage soak attribute) so why?? Why would you add a new level of complexity to my game by adding in meaningless symbols I now have to remember corresponding to different types of damage? And beyond that they cannot even be consistent with the use of meaningless symbols! This is a tiny example of the moronic little extra complexities they throw in to add another layer of complication between me and enjoyment. I could rant all day and night about the little insanities found in these rules but the simple fact is they have these rules like you can only parry leathal and aggravated damage if you describe how cool your character looks while doing it (you think I'm kidding but I'm not) and they don't have it so that Darkglade Pureblood can feel just a tad more elitist that he understands them so well that his 11th generation Tremere is a dynamo with the ladies, they have them because they hate trees, rational thought and people who have kissed girls.


Cliffnotes version for the ADD: Wolfwolf, the makers of Exalted and World of Darkness, make poorly written RPG masturbation.

http://www.marriedtothesea.com/061206/phoenix-blog.gif

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Poster:santovendetta
Date:2006-06-20 10:21
Subject:
Security:Public

I was thinking that if CoC goes well this week then next time we could try quickstart Exalted, but that's way more complex so you guys are going to need the rules ahead of time: http://download.white-wolf.com/download/download.php?file_id=509

Please don't read the adventure bits.

Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting

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Poster:santovendetta
Date:2006-05-23 23:59
Subject:
Security:Public

I've tried to make Aracnos a viable character (not as the bandit leader), he's a great spider who is clever, eloquent, and fair. He is the kind of person who would likely be very succesful were he not a giant spider, a fact he knows and deeply resents. He has tried to not act like a spider, but he is still held back by the limits of his form, so he would like to change it. Dwarves lack magic, the Elves will have nothing to do with spiders even more so than the other races and the magic that Orcs and Spiders share is largely destructive and no Orc or Spider would help him anyway, so he seeks a way out in the faith or magics of Man. He associates with men, the limited number who will tolerate his presence for a time, in order to find someone who will help him change into a humanoid.

I want Aracnos to be a tragic character and a challenge to play. I don't know how I will work him into the party yet, if the PCs end up trying to stop the winter he will join them because anyone powerful enough to do that will be able to change him back (join with them Wizard of Oz style). Otherwise I will have to think up some different way for him to join.

Thoughts?

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Poster:santovendetta
Date:2006-05-20 00:53
Subject:
Security:Public

Elves = Jerks?

Yes or No?

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Poster:santovendetta
Date:2006-05-15 14:56
Subject:
Security:Public

Thursday the 18th, my house, noon, Kevin GMing M&M, come ready to play with created characters!

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